Description

Shadow Rasa is a 3rd person, sci-fi, stealth action, rogue-lite. Will you escape?

STORY The colonies are collapsing under severe shortages, and the government responds with the Virtual Citizenship Act — a plan to move essential services into Shadow Rasa, a vast virtual dimension accessed through sealed neural‑linked pods. You begin as an ordinary traveler whose pod is routed into a cabin that should be empty. Three rebels — Nova, Phase, and Spider — hijack the space and initiate a multi‑pod link, pulling you into Shadow Rasa as government counter‑intrusion AIs close in. Their operation collapses during a dual‑world attack, and your identity is violently severed. The system can’t remember you, can’t model you, and reconstructs you from corrupted data every time you die. You awaken in an unindexed region as a permanent anomaly — the one mind the machine cannot predict.

GAMEPLAY Shadow Rasa is a run‑based stealth‑infiltration game where you push through shifting virtual networks while adapting to whatever the system provides. Random drops shape your tools, forcing you to adjust your strategy each run. Flow fuels stealth, hacking, and utility devices and regenerates only through light. Amp powers loud weapons and offensive tools. Health keeps you alive when plans fail. Hybrid devices change behavior based on how you slot them. Program modules let you build custom loadouts, while CPU nodes rearrange or compress programs and QPU nodes merge them into hybrids. You die, rebuild, and push deeper — until the system learns to remember you.

Key Art

library_hero
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Team

Anthony Dorge
Anthony Dorge
Solo Developer
I’m an indie developer who’s been building games my entire life, and I’ve finally begun work on my first major release. I founded a small studio dedicated to creating complete, high‑quality games with honest, fixed prices — no microtransactions, no fragmentation, just full experiences. My passion is crafting complex, immersive worlds driven by systems that pull players in and let them explore stories rather than simply watch them. With the rise of AI, creativity can feel like it’s under attack, but I’m committed to keeping human creators at the center of the process. I use AI responsibly, only to automate the right tasks, and I’m committed to working with players and creatives to find a balance that feels fair and sustainable for everyone.

Contact

Anthony Dorge
Solo Dev