We have done a great deal of work under the hood creating a input system that worked with UI and could switch between keyboard and gamepad seamlessly.
We have started the initial work to use Unreals ability system to give abilities to the player and have cameras and sensors effected by various environmental effects that can occur.
We have also implemented a number of features including movement with a parkour system, a light detection stealth system, and particle systems for damage and death.
We have implemented the underline menu and hud systems with a title screen, loading screen, and hud to test this initial system:
We have had some initial music created to help establish the feel of the game:
We have had concept art created and are in the process of getting 3D rigged models created for the male, and female player characters.